Children have vivid imaginations, and while mine was initially drawn to science fiction, I discovered my true passion for fantasy upon reading The Hobbit as a teenager. Since that day, escaping into fantasy worlds—whether it be through books, movies, TV, roleplaying, and video games—became my passion and hobby, leading me down many roads, including writing game reviews, a short story, a novel, and an extensive collection of fantasy-related replicas and statues. Ultimately, that endless feeling of wonder and exploration, adventure and danger is what convinced me to become an author; these five books sitting at the top of a long list that inspired me to reach that goal.
What truly is there left to say about this masterpiece of classic fantasy that hasn’t been said a million times already?
After devouring the light appetizer that is The Hobbit, my teenage imagination was utterly blown away by what I only later understood to be the quintessential blueprint for nearly everything that’s followed throughout the years in this genre.
The sheer level of minute detail and painstakingly developed mythos is nothing short of a masterclass in world-building—a must-have skill for writing this kind of epic tale—but it was the story itself, with its core principles of friendship, loyalty, and sacrifice, that resonated so deeply with me.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them
In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, the Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages it fell by chance into the hands of the hobbit Bilbo Baggins.
I’ve always had a fascination with prophecies and the ubiquitous role they play in works of fantasy—it’s a tried-and-true literary device, and I don’t think there is another series that embodies the principle of fate better than Eddings’ Belgariad series.
The title of this first book sets that up most perfectly. From the first few pages, I was instantly drawn into this world, which takes the concept of uniquely varied traveling companions to a whole other level.
Not only are the characters all well fleshed out with personalities and motivations that kept me invested the whole way, but the book (and series) was also replete with another thing I love so much about fantasy novels—going on a grand, action-filled journey through numerous, fascinating locations.
The first part of a saga set against a history of 7000 years of struggles of gods and kings and men. Long ago, the evil god Torak sought dominion and drove men and gods to war. Belgarath the Sorcerer led a quest to reclaim the Orb of Aldur - but so long as it lay at Riva, men would be safe.
The Victorian mansion, Evenmere, is the mechanism that runs the universe.
The lamps must be lit, or the stars die. The clocks must be wound, or Time ceases. The Balance between Order and Chaos must be preserved, or Existence crumbles.
Appointed the Steward of Evenmere, Carter Anderson must learn the…
There is a "realness" and melancholic quality to this story that immediately drew me in because every element, even the more fantastical ones, felt immensely believable.
Set in the richly detailed and lived-in world of Osten Ard, this first volume in the Memory, Sorrow, and Thorn series by Williams took its time to get the main plot moving, but I want to stress just how much I found that to be a good thing. It truly afforded me an opportunity to get to know the setting and characters intimately, so that by the time the plot kicked into high gear, I was well and truly committed to caring about what happens.
Despite its hefty length, this was one of the fastest page-turners I’ve ever laid my eyes on.
The first book of the trilogy "Memory, Sorrow and Thorn" tells the story of Simon, a kitchen boy and sorceror's apprentice, who must find the solution to the riddle of the long-lost swords of power, in order to combat the evil of the undead Sithi Ruler, the Storm King.
When I learned that this novel and the epic series that followed were, in fact, a chronicle of the tabletop role-playing adventures by the authors and their friends, it became my introduction to the massive world of Dungeons & Dragons.
That such creativity and imagination could be sparked by playing a game was a life-altering event that propelled me not only to play it but would eventually inspire me to write my own book series.
A classic tale of heroism and adventure, the original Dragonlance Chronicles perfectly blends all the best qualities of high fantasy, including some well-timed moments of humor that had me genuinely laughing out loud.
This Dungeons & Dragons-inspired fantasy adventure is the first installment in the beloved Dragonlance Chronicles, set in the magical world of Krynn
Once merely creatures of legend, the dragons have returned to Krynn. But with their arrival comes the departure of the old gods—and all healing magic. As war threatens to engulf the land, lifelong friends reunite for an adventure that will change their lives and shape their world forever . . .
When Tanis, Sturm, Caramon, Raistlin, Flint, and Tasslehoff see a woman use a blue crystal staff to heal a villager, they wonder if it's a sign the…
The Victorian mansion, Evenmere, is the mechanism that runs the universe.
The lamps must be lit, or the stars die. The clocks must be wound, or Time ceases. The Balance between Order and Chaos must be preserved, or Existence crumbles.
Appointed the Steward of Evenmere, Carter Anderson must learn the…
When a book in a beloved and lengthy series like the Shannara novels starts off with a tantalizing promise of finally exploring beyond the borders of the familiar map of the Four Lands, I simply couldn’t resist the lure of delving deeper and farther into Brooks’ world than ever before.
I absolutely love fantasy maps, finding them to be a critical component of any novel in that genre, and as fun as it is to methodically visit each location on them, I’m always wondering about what lies beyond the edges.
The Voyage of the Jerle Shannara trilogy, which begins with Ilse Witch, accomplishes that in a way that left me begging for more, and not a little sad when it was over, and the heroes finally returned to the Four Lands.
Set a generation after THE TALISMANS OF SHANNARA, ILSE WITCH begins a new, five-book SHANNARA series. When the mutilated body of an elf is found floating in the sea, an old mystery resurfaces. Thirty years ago, an elven prince led an expedition in search of a legendary magic said to be more ancient, more powerful, than any in the world. None of the expedition's members ever returned... But the rescued elf carries a map which only one man has the skill to decipher: Walker Boh, last of the Druids. And one other understands the map's significance - the Ilse Witch,…
Are you free to walk your own path, or are your choices nothing more than a clever illusion? Three strangers—Flynn, Vurax, and Ellianna—embark on separate journeys of self-discovery as they search for answers to that very question through their unique experiences. When they uncover a shocking secret that shatters not only their perception of the world, but of themselves, they must decide what to do with that terrifying knowledge.
Exploring themes of friendship, loyalty, betrayal, manipulation, and the shared bond of a mysterious, inescapable heritage, Bloodlines is a tale of mortals swept up in the opening salvos of a divine war.